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Blog Post about our game here
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Nurture the plant to save the human race!

Your job is to assist the crew's botanist Ellis in keeping the plant alive, to help feed the crew when they land on the new planet and terraform the surface. 

The plant needs either water, nutrients or a lullaby to thrive and evolve.

To give the plant what it needs, watch the token falling down the screen. 

Hit the corresponding key of Q, W, E or combinations of these to nourish the plant. 

Once enough points are scored the plant will evolve.

Missing a token will remove a life. If all lives are lost the level will reset. 

As the plant progresses so will its demands!

Good luck, the crew are depending on you! 
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If you’re curious about the team who brought you Astrobotany…

Adam is an UK based artist who coded and built the game as a solo job! You can find his website here: https://ajbattle.wordpress.com/

Kit is also an UK based artist, who designed the character, backgrounds, and whipped up the animations over the weekend. You can find her primarily on Twitter: https://twitter.com/kibblemeat 

Kerrie is our amazing project manager who brought the team together and kept us from running around with ideas too big to handle! On top of that, she brought together our audio to really bring the game to life – you can find her on LinkedIn: https://www.linkedin.com/in/hikerrie/

Development log

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